The desktop PC & console companion to Our World โ set in the past, in civilisations that mainstream history forgot. Originally designed in 2011 as My World in XNA for PC and Xbox, before Unity existed. Fifteen years in the making. Finally ready to build.
One World is not a prequel. It's a parallel reality โ a full 3D open-world MMORPG set in civilisations that mainstream history forgot. Your journey into the past begins the moment you step through a portal in Our World.
Explore a world before humanity. Track, observe and photograph species that no human eye has seen in millions of years. Earn rare discovery badges. Every sighting is unique โ the portal drops you near different creatures each time depending on local GPS coordinates and the state of the in-world ecosystem.
Walk the crystal towers of Atlantis at the height of its power. Master sacred geometry, harness zero-point energy technology, complete temple quests and uncover the true history of what was lost. The knowledge you gain carries back through the portal into Our World and the wider OASIS.
The sister civilisation to Atlantis โ built on heart intelligence rather than mind power. Lemuria's jungles, healing temples and vast flower gardens are yours to explore. Some of the rarest spiritual abilities in the entire OASIS are only unlockable here, in the age before the fall.
One World didn't begin as One World. It began in 2011 as My World โ a Minecraft and Lego-inspired open-world game built in XNA, before Unity existed, designed in parallel with the mobile GPS version that became Our World.
David loved Minecraft and had always loved Lego โ but knew he could go far deeper. He began designing and building My World in XNA โ Microsoft's game framework for PC and Xbox โ before Unity was even a viable option. A full open-world desktop game set in the past, running alongside a separate mobile version set in the present.
On 12th December 2012, David had a profound spiritual awakening in Avalon โ one of the most sacred sites in England. The mobile game became Our World. The desktop game remained set in the past โ eventually becoming One World, the ancient civilisations counterpart. Two games. One universe. One vision, split across time.
The vision was always ahead of what was technically possible. So David spent fifteen years building OASIS โ the entire platform, by hand โ so that when Unreal Engine 5, AR Glasses and mainstream AR finally arrived, One World would have everything it needed to run exactly as imagined. That moment is now.
"I was building My World in XNA in 2011 โ a desktop open-world set in the past, running alongside a mobile GPS version set in the present. After my awakening on 12.12.12 in Avalon, the mobile game became Our World and the desktop game became One World. The technology wasn't ready. So I spent fifteen years building it. Now it is."
One World spans three distinct time periods, each with its own biome, technology level, factions, quests and character progression paths.
One World is built on the same OASIS karma and vibration engine as Our World โ but with full Unreal Engine 5 fidelity and a dedicated progression system for each era.
Each class has its own skill tree, starting era and unique abilities. Your class affects which quests open to you, what you can build in clan bases and which sacred geometry unlocks first.
One World isn't a separate game you install โ it's a dimension you reach through Our World. Every connection runs through the OASIS platform, sharing your identity, karma and inventory across all worlds in real time.
One World is built on the same OASIS platform as every other OASIS game and app. Your Web4 Avatar, karma score and inventory travel with you across the entire ecosystem โ from the prehistoric jungles of One World to the DOOM corridors of ODOOM and the arenas of OQUAKE.